About Me

Hello World! My name is Grace and I am a game and narrative designer.I'm passionate about crafting immersive worlds and telling compelling stories that linger in players' hearts and minds long after they've put down the controller.I have worked on a number of smaller game projects and am currently working with DAQA as a QA Project Lead, where I am responsible for overseeing QA projects for indie - AAA game studios.I am certified in Game Design and Game Localization and have recently completed my MBA in Data Analytics. I am well versed in Unity and Unreal technical implementation. I am currently expanding my knowledge on combat design and C++ programming.If you are looking for someone to join your team, or work on projects, please feel free to reach out to me on LinkedIn!


PROFESSIONAL PROJECTS

Creative Director | Game Designer

Tend a bustling shop by day and descend into procedurally generated hellscapes by night.
Weaving narrative choice with rune-based magic and roguelike combat, players explore two worlds defined by contrast and consequence.


PERSONAL PROJECTS

Game and Narrative Designer | UI/UX Designer

Serve warm drinks and even warmer conversations in Cozy Cafe, a branching narrative game set in a charming autumn coffee shop.
Balance customer satisfaction and personal stories as you craft the right orders (or the wrong ones).

Narrative Designer | Game Designer

Built on D&D-style mechanics, this 41-page custom tabletop RPG inspired by Scottish and Irish mythology guides players through five rich chapters of exploration, narrative choice, and challenging combat. Drawing from real-world folklore, the game weaves authentic myths into an original, atmospheric fantasy experience, where each encounter is shaped as much by story as by strategy.

Game and Narrative Designer | UI/UX Designer

Home to some of the rarest plants from around the world, Gardenia’s Greenhouse is a place of learning and reflection. Upon entering, you will be given a booklet to help guide you through all of the wonderful worldly plants found within! Find all of the rarest to complete your journal and unlock a special prize.

Narrative Designer and Producer

Doctor Eisenbarth: Traveling Doctor is a whimsical adventure game where players step into the shoes of a traveling physician treating the bizarre medical ailments of fairytale creature.
Set in a magical world filled with iconic characters, the experience is lighthearted, clever, and driven by charming narrative encounters and potion crafting.


STUDENT PROJECTS

Game Designer | Technical Level Designer

Escape from Baba Yaga is a fast-paced vertical platformer rooted in Slavic folklore. Players control Vasilisa as she flees the terrifying witch Baba Yaga.. Along the way, players rescue lost childrenwho act as both allies and lives. But every choice carries weight: leave a child behind, or lose them, and Baba Yaga grows stronger.

Game Design | Narrative Designer | UI/UX Designer

Trapped by the Fae Enchantress Nimueh within an ancient oak tree in the mystical Brocéliande Forest, Merlin’s only hope lies in the recovery of 12 magical gemstones scattered across the mythic lands of Albion and Avalon. Realm-switching, magical combat, and puzzle-solving converge in this narrative-rich journey through a reimagined Celtic fantasy world, where saving Merlin is a choice, not a requirement.

Game Designer | UI/UX Designer

Monopoly Tech'opoly is a modern reimagining of the classic Monopoly board game, set in the high-stakes world of Silicon Valley. Featuring updated mechanics, rebranded properties, and new player dynamics, this version shifts the focus from traditional solo accumulation to strategic multiplayer interactions.